I love bits of gear & software that you can work with like an instrument. By that I mean, fluidly and fast and where time spent honing some proficiency and familiarity is repaid with more interesting and unique results. Aside from the sort of relationship you can have with a video or stills camera you use over a long period this isn’t a common way of working in film or video. Editing software and compositing, animation and effects packages lean toward a complex detail oriented non realtime workflow that while it can of course be engrossing, doesn’t lead to the sort of play you can experience with a softsynth or something like Ableton Live.
When I started out making video one of the tools I had was a Fairlight Computer Video Instrument, the much much cheaper visual partner to the famous pioneering CMI sampling keyboard. What was most amazing about the CVI was that it really was an instrument, the tactile sliders and buttons allowed for live play with digital video in ways that haven’t been equaled till recent years.

While most of the presets were cheesy as hell, the synthesis model it was based on meant you could develop your own patches and save them to memory. And if you were like me, then laying the treatments out to tape, layering them up later in expensive online suites. While the sampling inspired by the CMI of course became foundational to modern sound and music production, live video instrumentation and manipulation as a performance or compositional tool has only slowly developed in response to the rise of VJ culture in clubs and in live music. There are now a range of decent software tools and importantly control surfaces like this nanoKontrol (note the similarities to the CVI surface) are becoming widespread amongst the live visuals fraternity.

While live visualism is certainly diversifying into live cinema, the architectural and harking back to ideas of expanded cinema, the tools and techniques still fall into the domain of the eye candy techno Vj style aesthetics that completely dominated not so long ago. One thing holding back integration into more established (and high resolution) video workflows is the lack of recording options in many of the key software packages, the emphasis is all on the moment. While in some ways this is laudable, it is also a stumbling block for allowing live visual “playing” to become part of the process of image generation workflow for high resolution video and for the sort of visuals unable to be generated in realtime. This is only partly about the computer speeds & video hardware improvements required, it is most importantly about recognising what this sort of instrumental play brings to moving image practice in general, both how we produce and read video.